//
//  ArticleTableViewController.swift
//  PConnect-IOS
//
//  Created by 金飞 on 2018/9/16.
//  Copyright © 2018年 金飞. All rights reserved.
//

import UIKit

class ArticleTableViewController: UITableViewController {

    var _resultArticleList: [dm_knw_article_collect] = []
    
    var _selectedIndexPath: IndexPath? = nil
    
    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
        
        dm_knw_article_collect.getDmKnwArticleCollectList { (articleList, res, err) in
            self._resultArticleList = articleList!
            DispatchQueue.main.async {
                self.tableView.reloadData()
            }
            
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return self._resultArticleList.count
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "articleItem", for: indexPath)
        
        cell.textLabel?.text = self._resultArticleList[indexPath.row]._article_title
        return cell
    }
    
    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        self._selectedIndexPath = indexPath
        self.performSegue(withIdentifier: "navToArticleDetail1", sender: self)
    }
    
    // MARK: - Navigation
    
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        //跳转到预览页
        
        if (segue.identifier == "navToArticleDetail1") {
            print(segue.destination)
            if let indexPath: IndexPath = self._selectedIndexPath {
                let advc: ArticleDetailViewController = segue.destination as! ArticleDetailViewController
                advc.detailsContent = (self._resultArticleList[indexPath.row]._article_content)!
            }
        }
    }

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
